Cloud World

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Sunday, 3 November 2013

How to build scalable mobile games on Google Cloud Platform

Posted on 14:00 by Unknown
You launch your mobile game and get a million downloads in a few days. Your dream is coming true! But your success is bittersweet, because your servers struggle to keep up with demand and your users, frustrated by timeouts, start publishing negative reviews while you scramble to increase server capacity. It doesn't have to be that way. The platform you choose to build on can help determine whether your launch is successful.



Using Google Cloud Platform can help you build an application that scales seamlessly from hundreds to millions of users. We have published two open source games, along with a technical paper and reference architecture on developing mobile games on Google Cloud Platform. Here's a preview of the reference architecture:







The first open source game is Griddler, which allows you to solve riddles against the clock. It demonstrates how to build a casual mobile game with both single-player and multi-player modes, invite friends using push notifications, store data in a NoSQL datastore and manage some basic game statistics.





The full source code for Griddler is published on GitHub: Java game backend, Android client with iOS client.



The second mobile game sample is Cloud Adventure, a text-based adventure game that takes after the tradition of Colossal Cave, Zork and other classics. It showcases a few interesting scenarios, such as a pre and postgame lobby for multiple players, unique nickname selection and saving points in the game.





The full source code for Cloud Adventures is also published on GitHub: Java game backend and Android client.



Both of these games are ready for you to download, deploy and play. You can explore the source code and extend them too, such as adding a visual clue to each riddle in Griddler.



There are already many successful games powered by Google Cloud Platform, and we can’t wait to hear about your success. Let us know what you think in the comments.



- Posted by Grzegorz Gogolowicz, Solutions Architect
Email ThisBlogThis!Share to XShare to Facebook
Posted in technical | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Tutorial: Adding a cloud backend to your application with Android Studio
    Android Studio lets you easily add a cloud backend to your application, right from your IDE. A backend allows you to implement functionality...
  • A Day in the Cloud, new articles on scaling, and fresh open source projects for App Engine
    The latest release of Python SDK 1.2.3, which introduced the Task Queue API and integrated support for Django 1.0, may have received a lot ...
  • New Admin Console Release
    Posted by Marzia Niccolai, App Engine Team Today we've released some new features in our Admin Console to make it easier for you to mana...
  • JPA/JDO Java Persistence Tips - The Year In Review
    If you’re developing a Java application on App Engine you probably already know that you can use JPA and JDO, both standard Java persistence...
  • The new Cloud Console: designed for developers
    In June, we unveiled the new Google Cloud Console , bringing together all of Google’s APIs, Services, and Infrastructure in a single interfa...
  • Best practices for App Engine: memcache and eventual vs. strong consistency
    We have published two new articles about best practices for App Engine. Are you aware of the best ways to keep Memcache and Datastore in syn...
  • Pushing Updates with the Channel API
    If you've been watching Best Buy closely, you already know that Best Buy is constantly trying to come up with new and creative ways to...
  • Outfit 7’s Talking Friends built on Google App Engine, recently hit one billion downloads
    Today’s guest blogger is Igor Lautar, senior director of technology at Outfit7 (Ekipa2 subsidiary), one of the fastest-growing media enterta...
  • Bridging Mobile Backend as a Service to Enterprise Systems with Google App Engine and Kinvey
    The following post was contributed by Ivan Stoyanov , VP of Engineering for Kinvey, a mobile Backend as a Service provider and Google Cloud ...
  • Easy Performance Profiling with Appstats
    Since App Engine debuted 2 years ago, we’ve written extensively about best practices for writing scalable apps on App Engine. We make writ...

Categories

  • 1.1.2
  • agile
  • android
  • Announcements
  • api
  • app engine
  • appengine
  • batch
  • bicycle
  • bigquery
  • canoe
  • casestudy
  • cloud
  • Cloud Datastore
  • cloud endpoints
  • cloud sql
  • cloud storage
  • cloud-storage
  • community
  • Compute Engine
  • conferences
  • customer
  • datastore
  • delete
  • developer days
  • developer-insights
  • devfests
  • django
  • email
  • entity group
  • events
  • getting started
  • google
  • googlenew
  • gps
  • green
  • Guest Blog
  • hadoop
  • html5
  • index
  • io2010
  • IO2013
  • java
  • kaazing
  • location
  • mapreduce
  • norex
  • open source
  • partner
  • payment
  • paypal
  • pipeline
  • put
  • python
  • rental
  • research project
  • solutions
  • support
  • sustainability
  • taskqueue
  • technical
  • toolkit
  • twilio
  • video
  • websockets
  • workflows

Blog Archive

  • ▼  2013 (143)
    • ►  December (33)
    • ▼  November (15)
      • Compute Engine Load Balancing hits 1 million reque...
      • Dedicated memcache is now generally available in A...
      • Development tips for Google Cloud Endpoints for An...
      • Offline Disk Import and the OmNomNom Machine
      • International Offline Disk Import now available wi...
      • Google App Engine integration features in IntelliJ...
      • Connecting mobile developers to the cloud with Goo...
      • Rovio, Freshplanet, Pocket Gems and others talk ab...
      • Build amazing real time games on Google Cloud Plat...
      • Just Develop IT Migrates Petabytes of Data to Goog...
      • App Engine 1.8.7 and a platform that is great for ...
      • Google App Engine helps MAG Interactive handle exp...
      • Applibot builds social games on Google Cloud Platform
      • How to build scalable mobile games on Google Cloud...
      • Kaplan builds online education platform KAPx with ...
    • ►  October (17)
    • ►  September (13)
    • ►  August (4)
    • ►  July (15)
    • ►  June (12)
    • ►  May (15)
    • ►  April (4)
    • ►  March (4)
    • ►  February (9)
    • ►  January (2)
  • ►  2012 (43)
    • ►  December (2)
    • ►  November (2)
    • ►  October (8)
    • ►  September (2)
    • ►  August (3)
    • ►  July (4)
    • ►  June (2)
    • ►  May (3)
    • ►  April (4)
    • ►  March (5)
    • ►  February (3)
    • ►  January (5)
  • ►  2011 (46)
    • ►  December (3)
    • ►  November (4)
    • ►  October (4)
    • ►  September (5)
    • ►  August (3)
    • ►  July (4)
    • ►  June (3)
    • ►  May (8)
    • ►  April (2)
    • ►  March (5)
    • ►  February (3)
    • ►  January (2)
  • ►  2010 (38)
    • ►  December (2)
    • ►  October (2)
    • ►  September (1)
    • ►  August (5)
    • ►  July (5)
    • ►  June (6)
    • ►  May (3)
    • ►  April (5)
    • ►  March (5)
    • ►  February (2)
    • ►  January (2)
  • ►  2009 (47)
    • ►  December (4)
    • ►  November (3)
    • ►  October (6)
    • ►  September (5)
    • ►  August (3)
    • ►  July (3)
    • ►  June (4)
    • ►  May (3)
    • ►  April (5)
    • ►  March (3)
    • ►  February (7)
    • ►  January (1)
  • ►  2008 (46)
    • ►  December (4)
    • ►  November (3)
    • ►  October (10)
    • ►  September (5)
    • ►  August (6)
    • ►  July (4)
    • ►  June (2)
    • ►  May (5)
    • ►  April (7)
Powered by Blogger.

About Me

Unknown
View my complete profile